Lego Star Wars II

Continuing the Lego kick, Tt Games gave us what we really wanted with its second release: the Original Trilogy in the Legoverse.  Tt continued with the humor, unique challenges, basic gameplay from the first game and improved everything.  The awkwardness I felt from the first game was not there in this one as a lot of the controls were refined.  Added to the game was the ability to build your character, such as Darth Yoda or C3-Chewie.  You could mix and match body parts of all of the characters to create one bad-ass character that could do everything.  Easter Egg challenges were also added, such as Jabba the Hut using you as a Bounty Hunter to revisit some of the levels in a timed effort to capture certain characters.

This was released on GameCube, PS2, Xbox, and PC – I played it on the GameCube.

My advice:  If you only get one Lego Star Wars game, make it this one – blows the first one out of the water.

Lego Star Wars

As a kid, there were two types of toys that I could never get enough of: Legos and Star Wars.  My parents actually supported buying the Legos more because they helped spark creativity, as well as enhance motor skills and deductive thought.  In 1999, the worlds collided and Lego started producing Star Wars models.  Unfortunately, I was too old to justify getting the sets.  In 2003, Lucas tried to squeeze all that he could from the franchise by licensing everything he could think of.  Thankfully, Tt Games had the brilliant idea of making a video game based on the Lego toys.

Lego Star Wars focuses on adventures in Episodes I – III.  This was actually a smart move by Lucas; he had to know that if he had done the Original Trilogy first, then it is likely that the sequel game would not have done as well.  One of the first things you notice is the humor – this game has no problem making fun of itself or making the jokes we have all made.  The next thing is that you get to blow up Jar-Jar as many times as you want – it is actually therapeutic.  The levels for each movie require a combination of defeating bad guys and problem solving.  The game can not be solved without solving the puzzles.  The other feature that stands out is the built-in need for replays.  You can not solve everything on the level without playing it 2-3 times.

This was the first Lego game and, as such, some of the puzzles and game mechanisms feel awkward.  The Force power is hard to use and some of the puzzles are not intuitive as to how to complete.

When released, this game was released for GameCube, PS2, Xbox, and PC.  I played it on the Game Cube.

My advice: Gotta play this – it will give you many hours of enjoyment, plus the ability to destroy Jar-Jar…

Terminator: Salvation

Here’s something to tide everyone over until after the holiday weekend….

Early on in this blog, I outlined my theories on sequels and the need to recognize when stories are finished.  One franchise that I did not talk about was the Terminator series.

I was 14 when the first one came out.  While it was “life-altering” for some, to me it was another big action flick.  When the sequel came out in 1991, everyone, including me, was blown away by it.  T3 did little to impress me in 2003 and I remember remarking to Rich that it did not add anything to the franchise.  Given that, it is no surprise that I was ambivalent to the idea of yet another Terminator movie.

But this is the summer of franchise reboots…

Salvation centers around an adult John Connor and his continued struggle against the machines.  Christian Bale, who helped reboot the Batman franchise, plays the hero and Anton Yelchin, who just helped reboot the Star Trek franchise, plays a pivotal character in the series.  To give any more details of the story would require spoilers.

So what did I like?

  • Overall look – this is a dirty, gritty looking movie; it is not a slick, clean, CGI world
  • Sound – Sound editor did a good job of giving this world life
  • Callbacks – Use of T2’s theme music as well as the Guns N Roses track; lines and visuals relating to moments in the first movie.

What did I not like?

  • Story – flimsy at best, seemed to ignore logic established in previous movies
  • Lack of suspension of disbelief – even in this series, there is a limit to this ability.  Unfortunately, there were a couple of times where I was wondering about certain justifications and possibilities.
  • What is important – Nothing is made important by virtue of trying to make everything important…

My advice:  I am torn here…It is one that plays well on the big screen, but not sure it is worth the price.  The problems I have pointed out make me hesitant to recommend matinee or dollar theater.  Ultimately, matinee or dollar theater is the best option, but only to see the visuals…

The Godfather Video Game

One of the new areas of reviews includes looking at video games based on movies.  First up is a selection that allows to run your own “family.”

The Godfather is a classic movie and has many plot points that can make fun video game scenes.  Rather than just recreate them, the makers actually filled around them with new scenes just as riveting.  You follow a script/goal-based game plan, but it also allows you the freedom to do your own thing.  You extort businesses and take over rival families to assume control of New York.

When I first got the game, it was used and $14.99 – what a bargain.  I have gotten many hours of enjoyment from the game and have enjoyed the extras and the care that went into it.  Even the movie clips look good.  The character controls are fairly coordinated without needing 15-button combos.  The version I have runs on PS2, but it is also available on Xbox and PC.

My advice: give this one a spin and enjoy a low-tech first-person shooter…unless you just like sleeping with the fishes….

Angels & Demons

The second part of my double-header included a midnight showing of Angels & Demons, the sequel/prequel to The DaVinci Code.  After a refill of my drink, I found my seat and relaxed.

If you have read the books, then you know that Angels comes before Code; however, with some quick wordplay, Ron Howard and Company turn this into a sequel from the movie perspective.  Tom Hanks returns as Robert Langdon, who is asked by the Vatican to help resolve a crisis involving ancient societies and missing cardinals.  What follows is decently-paced trek through Rome to find and prevent murder.  Ewan Macgregor is well-cast as the Camerlengo and the rest of the supporting cast handles their duties satisfactorily.

The movie is the equivalent of the Cliff Notes version of the book.  I know that a 700 page paperback is not going to scale well to a two-hour movie, but I give Howard credit for hitting most of the big plot points and story beats.  Still, there was a lot missing.  Given all of that, I am still glad I read the book before seeing it.

Unlike Code, which condemned the Church, Angels actually shows support for it.  This is why there wasn’t a massive backlash last week when the movie premiered.  While Howard did a great job of utilizing movie tricks to make the movie come to life, I can’t help but wonder what it would have looked like if they had actually gotten to film inside the Vatican.

My advice:  matinee or AMC-half-price – not quite worth full-price, but not that bad of a choice either.  It is definitely faster-paced than Code and more memorable…