Lego Batman

On the Lego Indiana Jones game, there was a trailer for the next Lego game, Lego Batman.  Just like the trailer promised, Gotham falls to pieces in this fun-filled romp through Gotham and Batman’s Rogues Gallery.  By now, game controls are very fluid and the humor is still there.  As with the other games, there are three main story arcs, with two villains as the main ones.  The first thing I noticed was the music.  Tt uses the scores developed by Danny Elfman for Batman (1989) and Batman Returns (1992).  The second thing was the use of secondary characters – sure, Joker, Penguin and Riddler were there; but to include Killer Moth, Clayface, and Man-Bat?  Genius.

The sneaky thing that Tt did with the story arcs is that they are all adapted from the four movies released between 1989 and 1997.  The cool thing about this is that it is not a rehash of the movies, which most would like to forget.  Rather, the elements help create a backdrop to paint a new story on and influence certain character abilities or puzzles.  I also liked the ability to use Batman, Robin, Nightwing, and Batgirl – that enhances the replayability of the game.  Tt was also smart to create a cross-promotion with McDonald’s where the toys had codes to unlock certain characters in the game.

The one feature that blew me away was the ability to switch between being the good guys and the bad guys.  Here, the creators had the bad guy levels intertwine with the good guy levels creating a 12-level arc instead of the 6-level we had been accustomed to.

This was released for PS2, PS3, Xbox 360, and PC – I played it on the PS2.

My advice:  This is the strongest of the four games with its fleshed-out world and ability to be good or bad.  You can not go wrong playing this game.

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